Aasimars are humans with a signif icant amount of
celestial or other good outsider blood in their ancestry.
Aasimars are not always good, but it is a natural tendency
for them, and they gravitate to good faiths or organizations
associated with celestials. Aasimar heritage can hide
for generations, only to appear suddenly in the child of
two apparently human parents. Most societies interpret
aasimar births as good omens. Aasimars look mostly
human except for some minor physical trait that reveals
their unusual heritage. Typical aasimar features are hair
that shines like metal, unusual eye or skin color, or even
glowing golden halos.
Aasimars have the following racial traits.
+2 Charisma, +2 Wisdom: Aasimars are insightful,
confident, and personable.
Normal Speed: Aasimars have a base speed of 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Diplomacy
and Perception checks.
Spell-Like Ability: Aasimars can use daylight once per
day as a spell-like ability (caster level equals the aasimar’s
class level).
Celestial Resistance: Aasimars have acid resistance 5,
cold resistance 5, and electricity resistance 5.
Languages: Aasimars begin play speaking Common
and Celestial. Aasimars with high Intelligence scores can
choose any of the following bonus languages: Draconic,
Dwarven, Elven, Gnome, Half ling, and Sylvan.