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 Wizard - Caius

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Kevra
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Posts : 8
Join date : 2012-02-03

Wizard - Caius Empty
PostSubject: Wizard - Caius   Wizard - Caius EmptyMon Feb 06, 2012 6:44 am


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Please fill out the following form:

Character Name: Caius
Character Class: Wizard
Character Race: Arnian
Character Age: 35
Character Gender: M
Character Alignment: N/N
Deity:
Homeland: Arnia
Hair Color: Brown
Eye Color: Brown
Height: 5'6
Weight: 130

Strength: 10 (+0)
Constitution: 8 (-1)
Dexterity: 14 (+2)
Intelligence: 17 (+3)
Wisdom: 15 (+2)
Charisma: 10 (+0)

Skills
Acrobatics:
Appraise:7
Bluff:
Climb:
Craft__________:
Craft__________:
Craft__________:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana):7
Knowledge(Dungeoneering):
Knowledge(Engineering):7
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics:7
Perception:
Perform___________:
Perform___________:
Profession__________:
Profession__________:
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:7
Stealth:
Survival:
Swim:
Use Magic Device:

Languages: Common, Dwarven, Elven, Auran
Draconic

Familiar
Hawk-Master gains a +3 bonus on sight-based and opposed Perception checks in bright light

Spells:
0-Level Wizard Spells (Cantrips)

Abjuration
Resistance: Subject gains +1 on saving throws.

Conjuration
Acid Splash: Orb deals 1d3 acid damage.

Divination
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Read Magic: Read scrolls and spellbooks.

Enchantment
Daze: A single humanoid creature with 4 HD or less loses its next action.

Evocation
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.

Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.

Universal
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Prestidigitation: Performs minor tricks.


1st-Level Wizard Spells

Abjuration
Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Conjuration
Mage Armor: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Summon Monster I: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.

Evocation
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).


Domains/Specialty(if applicable):
Conjuration
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level
(minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell
made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6
points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence
modifier. This attack ignores spell resistance.

Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This
teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures
with you, but you must expend an equal amount of distance for each additional creature brought with you.


Prohibited schools
Illusion
Necromancy

Feats:
Eschew Materials

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Quarterstaff 4.lbs
Backpack-2gp 2.lbs
Bedroll-1sp 5.lbs
Winter Blanket-5sp 3.lbs
Flint & Steel-1gp
x10 Trail Rations-5gp 10.lbs
50ft Silk Rope-10gp 5.lbs
Tent-10gp 20.lbs
Torch-1cp 1.lbs
Waterskin-1gp 4.lbs

30.lbs 170gp 3sp 9cp
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